#pragma once
#include "Tools/Image.h"
#include "State/GameState.h"
namespace LTGame
{
	class ST_PASS
		:public GameState
	{
	public:
		ST_PASS(GST_FLAG flag);
		~ST_PASS();
		bool logic(void);
		void paint(void);
	public:
		virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
		virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
	private:
		cocos2d::CCSprite* img_pass;

	};
}